The time has come to redefine cinema and TV.
To liberate storytelling from the traditional limitations of linearity and passivity, and to embrace emerging technologies and changes in media consumption.
We create cinematic experiences and models that are immersive, social and crossmedia in ways never before possible.
As a technologist with 15 years experience, Mark specializes in high volume, web-based ecosystems with a focus on performance and scalability. Mark is currently focused on cloud-based architectures which allow for a system to grow with the success of the organization. Mark has worked with companies like Sony, Broadcastr, Texas Instruments, Nick Jr., Lexstream, Carquest Auto Parts, and Blockbuster Video.
Mark was a creative technologist on Lance Weiler's Pandemic 1.0 at the Sundance Film Festival, and regularly speaks on the intersection of story and technology. He writes software for gameplay, storytelling, and Transmedia. He was a mentor at the first StoryCode StoryHack and was the software architect on Hide & Seek's James Bond Skyfall game "Are You Fit to Serve".
As a writer/director, Mark is an alumnus of the IFP Narrative Lab. Mark’s Transmedia project, THE LOST CHILDREN had its New York City Premiere at The Film Society of Lincoln Center, with a combined feature film and live immersive experience. Mark's short films have been featured on the Sy-Fy Channel and Slamdance's Anarchy online film competition.
In the Fall of 2012, Mark began developing his first immersive play, CURRENT:GOOD with Epic Theater Ensemble.
A digital veteran of 20 years, Mike has always pushed the boundaries of storytelling and technology. He is a recognized leader in the global Transmedia community and is the Co-Founder of the non-profit, immersive storytelling community StoryCode. His work at StoryCode has created a vibrant cross-discipline community of innovative creators. StoryCode programs immersive media case study presentations, Transmedia education workshops, and Story Hackathons. He led in the production of the first-ever Story Hackathon, an event that was covered by Forbes, The Washington Post, and PBS.
Mike's background spans design, programming, advertising, sales/fund-raising, production, and filmmaking. He is an expert at bridging the gaps that often exist between traditional business divisions—a universal translator of sorts. As a Creative Technologist he founded and led a number of technology companies including user-interface design firm Nascent State, digital agency BASIK, open-source Flash technology Frontal and Murmur. He has led large multidisciplinary teams in developing complex software applications for brands including Bath & Body Works, Gucci, MoMA, Philosophy, Tiffany & Co, and Victoria's Secret.
His work has received numerous awards (One Club Pencils, W3 recognitions, and Webbys) and is widely published. He speaks regularly at leading cross-media conferences including AD:Tech, the Power to the Pixel Market, Storytelling 1.X and StoryWorld. Mike is a lifelong musician and has played in a variety of indie/punk rock bands. He graduated with a Bachelor of Arts from Miami University and is an avid fly-fisherman.
Hal is a designer and interactive storyteller whose body of work represents a unique blend of visual design, interaction design and narrative. He began working in digital media in 1993—the same year as the release of the first web browser—and has lead the creative development of internet initiatives for many renowned arts, architectural and cultural organizations, including David Zwirner, Gladstone Gallery, The Pace Gallery and Sotheby's, among many others. In addition, Hal has extensive experience in the user-centered design of software application interfaces.
As the co-founder of Murmur, he wrote, designed and directed Him, Her and Them, the first ever social film to be released on Facebook. It has received extensive coverage in Fast Company, Springwise, Social Times, The Creators Project and many other publications.
Hal is the editor of the StoryCode Ten interview series that examines how leading cross-platform and immersive media storytellers around the globe are defining the medium. He has also written articles on the convergence of film and software for the Hope for Film blog on Indiewire. A chapter of the book Digital Mosaics was dedicated to the prototype for an interactive opera developed with composer Philip Glass, with funding and support from IBM, for which Hal served as art director.
A graduate of The Cooper Union, Hal lives in the Hudson Valley with his family.